My though about re-sales use games & DLC…

I just read a post from edge-online.com (Klick here for the full post)- it just make me upset… it was about “Microsoft’s Xbox One Eighty – a big win for consumers? Not so fast”… that some people can be such a fanboy and rather protect company rights over their own. By blaming everything on second-hands games, shops like “Gamestop” ( Ebay sales use games too!? Why always blame Gamestop?) or consumers that re-sales their games for what so ever reason. Just because developers and publishers aren’t happy – for not making enough money.

They also blame us “consumers” for the born of DLC… What about trying to make a good game for once? Of course not all games are make for everyone, we have things we like and have things we dislike. So we won’t buy everything for full price on the release date. Most of us would go and buy the game second-handed cause they are cheaper + the one they sell it doesn’t want the game anymore anyway. There was no extra money they can pull out of it to begin with, so why always complain? When we pay amount of money for something, we re-sell it to get the money back, so why should we all pay extra on the top again when re-sales it, for developers and publishers?

I give you my example, the text in (…) are what we see in the gaming industry :

Person A bought a brand new car from a car shop for 20.000$, pay the full price to the company + designer that make the car (developers and publishers). Years later, person A sell his car to a local car shop (Which in our topic is the Gamestop). This local car shop gave him 6.000$ for the use car, put it later in their shop for sell at 16.000$. Person B visit the shop, pay 16.000$ to the shop. END.

Do the company + designer that make the car actually get extra money again? No, they don’t. So why should game developers and publishers allow to do that?

While game developers and publishers just push out the same game with little to no change every year, yet they expect consumers to buy every game blindly. Do they think we consumer are really that stupid?

This person write about:

” That is also how filler content was born. Far Cry 3 is not a better game because you need two boar hides to craft a simple rucksack item, but it certainly is longer. For some game players, length equals value. But then somehow the same people often do not finish such a game (industry standard is about 25 per cent). They put it back on the shelf, promising themselves that they will finish it one day. Most of the time, they never do. But the important thing for the publishers is: the gamers hold on to the game, they’re not selling it, all is good. “

As for lot’s of people, they don’t have a “garage” to fill their stuff… No use for the item? Throw away or re-sales it. That’s what people also do with games, we re-sales it or give it away to others that want it. We do not hold on things we see as useless, and if a game s**ks a$$, why should we keep them and waste spaces we doesn’t have? It’s not I hate on sandbox games, but sometimes they are too long and getting boring, we are tired of doing the same things over and over, so we put the game away to collect dust. But not everybody have enough place to let stuff collect dust… what do we do? We re-sales the game to someone else.

Look at Fifa – they are basically the same game with little change, release every year. Have you really saw anybody keep all the Fifa games of every year in their shelves? Most likely not, they sell it on Ebay, Gamestop or where ever that accept use-games – with the money they got, they go and buy the “newer” Fifa. I do know that there are many Fifa fans that gonna hate on me for saying this – and yes, I do read a lot around on the web of what other people & Fifa fans think. I wouldn’t complain if it came out only every 2-3 years, but every years with a very small change (defend it how you want, but this is my opinion) it’s a little too much.

” This is how artificial extenders were born. The hardest difficulty is inaccessible on your first play-through not just because the developer wants to stop you from making a mistake. It’s so you replay the game at least one more time and double your play time. And if you don’t care about that? Hey, there are always achievements to collect, right? “

We doesn’t have problem to replay a game, if they are worth replay again. But sadly, lot’s of games these days aren’t having any re-play value. Not everyone is hot for collecting achievements either, and when we finish the game and 100% the achievements, what are we doing with it? And I’m asking those that aren’t collecting games, or need money to buy a new game. Some of us just want to play a game for story, gameplay, joy and fun. And to unlock hardest difficulty, we don’t need DLC (Specially not DLC that cost extra money). Why do they even bother to argue and blame us for the born of dlc?

There will always be people that willing to pay extra for DLC, and that’s their choice. We should have the right to chose if we want DLC or not, but not promote it like we really “need” it… When I first saw DLC, they was only cosmetic change. Today DLC are extended story, extra character, extra stage, extra what so ever… which we call Pay to Win on online games and we all already hated it. Yet they need to blame consumer for not making enough money by selling games and need to make DLC for extra money to fill up their pocket.

I found this on the internet while searching for DLC, I think it’s funny and I feel the same as the picture :P

” The problem is: games only got worse this way. Do you think any flesh and blood developer likes working on DLC? Most of the time, no, they don’t, they’d happily move onto the next big thing. Do you think that game designers are happy reconfiguring their mechanics to support micro-transactions? No, they’re not, they know these things are not making their game better, and most of them feel dirty for knowing what psychological tricks to use to lure the whales into paying. Do you think that the teams don’t know their game would be better without the filler content or artificial extenders? Trust me, they do.

But this was the price to pay – or so they thought – for used game sales. ‘Our game is not better because of all these things, but at least the people will’ – yep, you guessed it – ‘keep the disc in tray’. And in the case they won’t, well, the whales will pay for it.

If you care about video games, you must want this model to die. “

If they not happy working on DLC – to make their games look “better” –  how about make a better game to start with before put it on sell.. instead of blaming on everything else, other than their own fails. Find where the problem is and make a better game next time, rather than sit in the corner and cry like a little kid that not get what they want. I’m sure that a lot of big company know they can do better, but why don’t they actually do SOMETHING? Why are we ‘consumer’ the problem of their downfall..?

They want to stop second-hand sells, because they don’t get money from that… when I buy a use washing machine, do the original maker actually make money out of that again? No they don’t. Do they complain? Not really either… so why does game developers and publishers complain so much – about not having enough money to fill their pocket?

I myself also buy DLC, but not everything that they throw at me. Specially not when I sit down and count how much money I would have to put on the table for all the DLC’s. I personally think that DLC are way to expensive.

Take Dead or Alive 5 (DoA5) DLC as example:

  • Costume Pack Round 1 (Free on both PS3®, PS Vita and Xbox 360®)
  • Costume Pack Round 2
    • Kitty Pack PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • What a Character PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Special Set PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • or just buy the full set – Round 2 Costumes – Full Set PS3®, PS Vita : $12.99 / Xbox 360® : 1040MSP
  • Costume Pack Round 3
    • Gym Class PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Uniform PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Special Set 2 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • or just buy the full set – Round 3 Costumes – Full Set PS3®, PS Vita : $12.99/ Xbox 360® : 1040MSP
  • Costume Pack Round 4 (Note: some portions of this content were made available as preorder bonuses for the disc version.)
    • Angels PS3®, PS Vita : $2.99 (Available December 4) / Xbox 360® : 240MSP
    • Devils PS3®, PS Vita : $2.99 (Available December 4) / Xbox 360® : 240MSP
    • DOATEC Divas PS3®, PS Vita : $2.99 (Available December 4) / Xbox 360® : 240MSP
    • or just buy the full set – Round 4 Costumes – Full Set PS3®, PS Vita : $7.99
    • Player’s Swimwear Pack 1 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Player’s Swimwear Pack 2 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Player’s Swimwear Pack 3 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • or just buy the full set -Player’s Swimwear Set PS3®, PS Vita : $12.99/ Xbox 360® : 1040MSP
  • Costume Pack Round 5
    • China Pack PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Special Set 3 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Formal Wear PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • or just buy the full set -Round 5 Costumes – Full Set PS3®, PS Vita : $12.99/ Xbox 360® : 1040MSP
  • Costume Pack Round 6
    • Nice Girls PS3®, PS Vita : $2.99 / Xbox 360® : 240MSP
    • Naughty Girls PS3®, PS Vita : $2.99 / Xbox 360® : 240MSP
    • Lil’ Santas PS3®, PS Vita : $2.99 / Xbox 360® : 240MSP
    • or just buy the full set -Round 6 Costumes – Full Set PS3®, PS Vita : $7.99/ Xbox 360® : 640MSP
  • Costume Pack Round 7
    • Nice Girls 2 PS3®, PS Vita : $2.99 / Xbox 360® : 240MSP
    • Naughty Girls 2 PS3®, PS Vita : $2.99 / Xbox 360® : 240MSP
    • Lil’ Santas 2 PS3®, PS Vita : $2.99 / Xbox 360® : 240MSP
    • or just buy the full set – Christmas Set 2 PS3®, PS Vita : $7.99/ Xbox 360® : 640MSP
  • Costume Pack Round 8 Hotties Swimwear & Zack Island
    • Zack Island PS3®, PS Vita / Xbox 360® : free
    • Hotties Swimwear Pack 1 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Hotties Swimwear Pack 2 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • Hotties Swimwear Pack 3 PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
    • or just buy the full set -Hotties Swimwear Set PS3®, PS Vita : $12.99/ Xbox 360® : 1040MSP
  • Costume Pack Round 9
    • Fighter Pack PS3®, PS Vita : $4.99 / Xbox 360® : 400MSP
  • Private Getaway Set PS Vita : $16.99

I didn’t make up the price for any of these DLC’s, here is the link to all the DLC’s

Now let sit down and use a calculator…

  • PS3 user buy all DLC separate
    • Full Games + $106,75
  • PS Vita user buy all DLC seperate
    • Full Games + $106,75 + $16,99 = Full Games +$123,74
  • Xbox 360 user buy all DLC seperate
    • Full Game + 8560 MSP
  • PS3 user buy all DLC as full pack
    • Full Game + $93,91
  • PS Vita user buy all DLC as full pack
    • Full Game + $93,91 + $16.99 = Full Games + $110,90
  • Xbox 360 user buy all DLC as full pack
    • Full Game + 7600 MSP

So… how much are we paying for DLC for one single game? I know that this game have many DLC, and we doesn’t need all either, but from the post on other page – saying they make DLC to cover the loss from us “consumers” selling use games. And if we sale the game to someone else, they don’t get the DLC with it, that would mean they have to pay for the DLC again.

” So, a company named Microsoft had this really great idea: let’s accelerate the death of the box. The box is a mortally wounded animal in the need of the mercy kill, and Microsoft seemed to be ready to pull the trigger.

But, as we all know, Microsoft went about it like an elephant in a china shop. Never able to explain what that ‘once per 24 hours’ check is for. Never able to explain how the used game sales work. Never able to communicate with clarity and brutal honesty. There was a great vision hidden somewhere behind it all, but all that people remembered was that waving your hands or speaking loud would change a TV channel.

Everyone is to blame. Microsoft and its messaging (and, honestly, a couple of indefensible, puzzling Xbox One features). Gamers and their resistance to change the status quo (unable to admit that the box is doomed anyway). Journalists and their inability to stand against the masses (there were lots of click baits and fan service, and not a lot of looking forward and analysis). Developers and their silence (the exceptions were all too rare). “

First of all, I do blame Microsoft for bad PR. They suppose to promote this brand new “awesome” ideas, yet they failed to explain what is this brand new “awesome” ideas are, or what good they will actually do for the consumer that gonna spend their hard earned money on their product.

There was a post about Microsoft Director of Programming Larry Hryb, better known as Major Nelson, was adamant that Microsoft’s new policies would usher in the future of gaming. He was interviewed by AngryJoeShow during an E3. Nelson fiercely defended the new online and used games structure in place on Xbox One, stating that the entire console was built around them and they could not simply be changed. And then they changed.

In response to numerous questions about Microsoft’s DRM policies, the fan backlash, and how Microsoft would respond, Major Nelson stood his ground.

Amazingly, Microsoft did change their mind few days later… Maybe because we stand up and fight again what we see as wrong or the pre-order number have gave them a push. Yet you have people that blame those (including me in there too! ’cause I also dislike their brand new “awesome” ideas) that stands up against it. If you want to blame someone, how about start with Microsoft, ’cause they are the first and mostly likely the only one that have the power to change the Xbone. Their family sharing feature doesn’t sounds like a bad idea, yet they not manage to promote it like a salesman should – and we as consumer get blame for not accepting this new ideas… I don’t get why they can’t put up a different policy for Online download games.

I’m not sure if he just joking or making fun of consumers… ಠ_ಠ

Some were complain about that we “bitching about the 24 hour check in are not or will ever be effected (although my military friends are still not happy)”… Dude… how about you go in military yourself and feel how your friends actually feels… not be able to play the games he want to play because they don’t have internet? Many people still doesn’t have a good enough internet connections or internet at all depending on where they live. My neighbored doesn’t even have home internet, yet he is happy with it – ’cause he live alone and doesn’t need a constant internet connection, because it cost too much for a single person.  He want to update his PS3? He just visit those that have internet at home (In this case, my home).

Use games sell are like Eco-system that everyone want to make it work. Yet game developers and publishers doesn’t want to see it that way, but rather focus on – how to empty our bank account.

Sorry for such a super long post… (*´Д`) You don’t have to agree with me about my post, I just need to speak (write) out about my through! Good way to stop raging behind the keyboard/screen.  (*´ω`*)

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This video just make my day! HAHA! He said everything I feel at the day Microsoft announce the new policy  ღ(╹◡╹ღ)

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