Finally Finish MagnaCarta II

Oh.. Hi all!

It’s been one month that I haven’t post anything here. I just keep doing small update here and there, pimp up my blog a little XD

I haven’t been much active lately, specially when I don’t know what I really want to play. I’m sitting here waiting for my copy of Lollipop Chainsaw, while everyone else I know that wanting that game too, been playing and finish it before I even get it in my hands ;_;

Recently, I just finish MagnaCarta II on Xbox 360! I have that game since release, but never have the chance to finish it. I didn’t even remember what was the reason that I stoped to play it… But now,  I really like the game!

You kinda can guess what happen in the story after awhile, but it still fun and interessting. Only things that have been bother me, was that every battle can take very long, even random battle. The battle systems itself is very enjoyable, it have a mix of real time and ATB(?) moments. It’s not really a real ATB, since you doesn’t wait for a bar to fill up before you can attack. You press attack button and the vitality bar will fill up, and you have to wait until it cold down again. Or you can go full out and get into overheat state, doing more damage but get stun after your combo finish, unless you going to do chain combo with one of the party member, which and break the overheat state and doing massive damage on a enemy. Running out blindly and not planning how to use your combo can ends up very bad ;)

Some info about the game:
MagnaCarta II (마그나카르타 2 Mageunakareuta 2, マグナカルタ2 Magunakaruta 2) is a video game developed by South Korean developer Softmax and published by Banpresto exclusively for Xbox 360. It is a follow-up to the role-playing video games Magna Carta: The Phantom of Avalanche released on Windows and Magna Carta: Crimson Stigmata released on the PlayStation 2. It was released in Japan on August 6, 2009 and in North America on October 13, 2009. This marks the series’ first entry onto a seventh generation console. The game was officially unveiled in the April 2009 edition of Famitsu magazine.

Music in MagnaCarta II are very quiet. Mostly, you will not even notice it’s there. But there are some here and there good tracks to listen too.

My personal favorite character in this game would be Zephie. Her strong will and heart remind me a lot to Yuna from Final Fantasy X. I also love the character design, mostly the drawing. The 3D model does looks very good, but they looks mostly like a doll. Not really bother me, but maybe for others.

When character talk in story dialogue, one stand at the left side of the screen, and the other stand at the right side. This kinda remind me to Visual Novel. I do wish that I can try this game with either original Korea VA or Japanese VA, but I have to say, the English VA is actually quite good. Their voice fits very good to the character, specially if you never heard the other VAs before.

In the end, I really like it. The last battle wasn’t as hard as I expected :D But some other battle was bring me to think “what did I do wrong here!?”, lol.

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